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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Little Bits

-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
This commit is contained in:
Juan Linietsky
2014-10-12 02:13:22 -03:00
parent 37354da5b0
commit 948fd83cdd
30 changed files with 1063 additions and 86 deletions

View File

@@ -1626,9 +1626,11 @@ void GDScript::set_source_code(const String& p_code) {
source=p_code;
}
void GDScript::update_exports() {
void GDScript::_update_exports(Set<PlaceHolderScriptInstance*> *p_instances) {
#ifdef TOOLS_ENABLED
String basedir=path;
if (basedir=="")
@@ -1645,8 +1647,20 @@ void GDScript::update_exports() {
const GDParser::Node* root = parser.get_parse_tree();
ERR_FAIL_COND(root->type!=GDParser::Node::TYPE_CLASS);
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
if (c->extends_used && String(c->extends_file)!="") {
Ref<GDScript> bf = ResourceLoader::load(c->extends_file);
if (bf.is_valid()) {
bf->_update_exports(p_instances);
}
}
List<PropertyInfo> plist;
Map<StringName,Variant> default_values;
@@ -1660,10 +1674,19 @@ void GDScript::update_exports() {
}
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
for (Set<PlaceHolderScriptInstance*>::Element *E=p_instances->front();E;E=E->next()) {
E->get()->update(plist,default_values);
}
#endif
}
void GDScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports(&placeholders);
#endif
}