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Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
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@@ -114,6 +114,7 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod
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if (tokenizer.get_token()==GDTokenizer::TK_NEWLINE) {
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indent=tokenizer.get_token_line_indent();
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}
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//print_line("TOKEN: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
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if (indent==0 && tokenizer.get_token()==GDTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1)==GDTokenizer::TK_IDENTIFIER) {
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String identifier = tokenizer.get_token_identifier(1);
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@@ -122,6 +123,8 @@ int GDScriptLanguage::find_function(const String& p_function,const String& p_cod
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}
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}
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tokenizer.advance();
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//print_line("NEXT: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
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}
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return -1;
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}
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