1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Core: Use Math namespace for constants

This commit is contained in:
Thaddeus Crews
2025-04-10 11:21:05 -05:00
parent 06c71fbf40
commit 94282d88f9
181 changed files with 812 additions and 818 deletions

View File

@@ -1773,9 +1773,9 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
actions.renames["TIME"] = "canvas_data.time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
actions.renames["PI"] = _MKSTR(Math::PI);
actions.renames["TAU"] = _MKSTR(Math::TAU);
actions.renames["E"] = _MKSTR(Math::E);
actions.renames["AT_LIGHT_PASS"] = "false";
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";