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Core: Use Math namespace for constants
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@@ -1773,9 +1773,9 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
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actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
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actions.renames["TIME"] = "canvas_data.time";
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["E"] = _MKSTR(Math_E);
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actions.renames["PI"] = _MKSTR(Math::PI);
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actions.renames["TAU"] = _MKSTR(Math::TAU);
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actions.renames["E"] = _MKSTR(Math::E);
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actions.renames["AT_LIGHT_PASS"] = "false";
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actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
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