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Core: Use Math namespace for constants
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@@ -701,7 +701,7 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro
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}
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bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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TreeItem *target = (p_point == Vector2(INFINITY, INFINITY)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
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TreeItem *target = (p_point == Vector2(Math::INF, Math::INF)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
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if (!target) {
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return false;
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}
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@@ -729,7 +729,7 @@ void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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return;
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}
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TreeItem *target = (p_point == Vector2(INFINITY, INFINITY)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
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TreeItem *target = (p_point == Vector2(Math::INF, Math::INF)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
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TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
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const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
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