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Core: Use Math namespace for constants

This commit is contained in:
Thaddeus Crews
2025-04-10 11:21:05 -05:00
parent 06c71fbf40
commit 94282d88f9
181 changed files with 812 additions and 818 deletions

View File

@@ -701,7 +701,7 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro
}
bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
TreeItem *target = (p_point == Vector2(INFINITY, INFINITY)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
TreeItem *target = (p_point == Vector2(Math::INF, Math::INF)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
if (!target) {
return false;
}
@@ -729,7 +729,7 @@ void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
return;
}
TreeItem *target = (p_point == Vector2(INFINITY, INFINITY)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
TreeItem *target = (p_point == Vector2(Math::INF, Math::INF)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();