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Core: Use Math namespace for constants
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@@ -642,7 +642,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
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}
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int idx = 0;
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if (p_point == Vector2(INFINITY, INFINITY)) {
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if (p_point == Vector2(Math::INF, Math::INF)) {
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if (shader_list->is_anything_selected()) {
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idx = shader_list->get_selected_items()[0];
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}
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@@ -726,7 +726,7 @@ void ShaderEditorPlugin::drop_data_fw(const Point2 &p_point, const Variant &p_da
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if (String(d["type"]) == "shader_list_element") {
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int idx = d["shader_list_element"];
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int new_idx = 0;
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if (p_point == Vector2(INFINITY, INFINITY)) {
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if (p_point == Vector2(Math::INF, Math::INF)) {
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if (shader_list->is_anything_selected()) {
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new_idx = shader_list->get_selected_items()[0];
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}
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