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Core: Use Math namespace for constants
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@@ -3273,7 +3273,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
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int new_index = 0;
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if (script_list->get_item_count() > 0) {
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int pos = 0;
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if (p_point == Vector2(INFINITY, INFINITY)) {
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if (p_point == Vector2(Math::INF, Math::INF)) {
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if (script_list->is_anything_selected()) {
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pos = script_list->get_selected_items()[0];
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}
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@@ -3301,7 +3301,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
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int new_index = 0;
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if (script_list->get_item_count() > 0) {
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int pos = 0;
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if (p_point == Vector2(INFINITY, INFINITY)) {
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if (p_point == Vector2(Math::INF, Math::INF)) {
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if (script_list->is_anything_selected()) {
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pos = script_list->get_selected_items()[0];
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}
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@@ -3322,7 +3322,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
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int new_index = 0;
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if (script_list->get_item_count() > 0) {
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int pos = 0;
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if (p_point == Vector2(INFINITY, INFINITY)) {
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if (p_point == Vector2(Math::INF, Math::INF)) {
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if (script_list->is_anything_selected()) {
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pos = script_list->get_selected_items()[0];
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}
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