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Core: Use Math namespace for constants
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@@ -174,10 +174,10 @@ void MultiMeshEditor::_populate() {
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Transform3D axis_xform;
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if (axis == Vector3::AXIS_Z) {
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axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
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axis_xform.rotate(Vector3(1, 0, 0), -Math::PI * 0.5);
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}
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if (axis == Vector3::AXIS_X) {
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axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5);
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axis_xform.rotate(Vector3(0, 0, 1), -Math::PI * 0.5);
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}
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for (int i = 0; i < instance_count; i++) {
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@@ -203,9 +203,9 @@ void MultiMeshEditor::_populate() {
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Basis post_xform;
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post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
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post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
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post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
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post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math::PI);
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post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math::PI);
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post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math::PI);
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xform.basis = post_xform * xform.basis;
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//xform.basis.orthonormalize();
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