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Core: Use Math namespace for constants
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@@ -171,7 +171,7 @@ void SpringBoneSimulator3DGizmoPlugin::draw_sphere(Ref<SurfaceTool> &p_surface_t
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static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
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static const Vector3 VECTOR3_FORWARD = Vector3(0, 0, 1);
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static const int STEP = 16;
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static const float SPPI = Math_TAU / (float)STEP;
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static const float SPPI = Math::TAU / (float)STEP;
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for (int i = 1; i <= STEP; i++) {
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p_surface_tool->set_color(p_color);
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@@ -302,7 +302,7 @@ void SpringBoneCollision3DGizmoPlugin::draw_sphere(Ref<SurfaceTool> &p_surface_t
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static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
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static const Vector3 VECTOR3_FORWARD = Vector3(0, 0, 1);
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static const int STEP = 16;
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static const float SPPI = Math_TAU / (float)STEP;
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static const float SPPI = Math::TAU / (float)STEP;
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for (int i = 1; i <= STEP; i++) {
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p_surface_tool->set_color(p_color);
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@@ -330,8 +330,8 @@ void SpringBoneCollision3DGizmoPlugin::draw_capsule(Ref<SurfaceTool> &p_surface_
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static const Vector3 VECTOR3_FORWARD = Vector3(0, 0, 1);
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static const int STEP = 16;
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static const int HALF_STEP = 8;
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static const float SPPI = Math_TAU / (float)STEP;
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static const float HALF_PI = Math_PI * 0.5;
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static const float SPPI = Math::TAU / (float)STEP;
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static const float HALF_PI = Math::PI * 0.5;
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Vector3 top = VECTOR3_UP * (p_height * 0.5 - p_radius);
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Vector3 bottom = -top;
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@@ -376,7 +376,7 @@ void SpringBoneCollision3DGizmoPlugin::draw_capsule(Ref<SurfaceTool> &p_surface_
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void SpringBoneCollision3DGizmoPlugin::draw_plane(Ref<SurfaceTool> &p_surface_tool, const Color &p_color) {
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static const Vector3 VECTOR3_UP = Vector3(0, 1, 0);
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static const float HALF_PI = Math_PI * 0.5;
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static const float HALF_PI = Math::PI * 0.5;
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static const float ARROW_LENGTH = 0.3;
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static const float ARROW_HALF_WIDTH = 0.05;
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static const float ARROW_TOP_HALF_WIDTH = 0.1;
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