1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-28 16:07:14 +00:00

Core: Use Math namespace for constants

This commit is contained in:
Thaddeus Crews
2025-04-10 11:21:05 -05:00
parent 06c71fbf40
commit 94282d88f9
181 changed files with 812 additions and 818 deletions

View File

@@ -271,8 +271,8 @@ float Camera3DGizmoPlugin::_find_closest_angle_to_half_pi_arc(const Vector3 &p_f
Vector3 min_p;
for (int i = 0; i < arc_test_points; i++) {
float a = i * Math_PI * 0.5 / arc_test_points;
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
float a = i * Math::PI * 0.5 / arc_test_points;
float an = (i + 1) * Math::PI * 0.5 / arc_test_points;
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
@@ -287,6 +287,6 @@ float Camera3DGizmoPlugin::_find_closest_angle_to_half_pi_arc(const Vector3 &p_f
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
float a = (Math::PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
return Math::rad_to_deg(a);
}