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Core: Use Math namespace for constants
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@@ -1864,12 +1864,12 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
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return false;
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}
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TreeItem *item = (p_point == Vector2(INFINITY, INFINITY)) ? tree->get_selected() : tree->get_item_at_position(p_point);
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TreeItem *item = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_selected() : tree->get_item_at_position(p_point);
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if (!item) {
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return false;
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}
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int section = (p_point == Vector2(INFINITY, INFINITY)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
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int section = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
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if (section < -1 || (section == -1 && !item->get_parent())) {
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return false;
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}
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@@ -1953,11 +1953,11 @@ void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data,
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return;
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}
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TreeItem *item = (p_point == Vector2(INFINITY, INFINITY)) ? tree->get_selected() : tree->get_item_at_position(p_point);
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TreeItem *item = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_selected() : tree->get_item_at_position(p_point);
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if (!item) {
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return;
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}
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int section = (p_point == Vector2(INFINITY, INFINITY)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
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int section = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
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if (section < -1) {
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return;
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}
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