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Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project

This commit is contained in:
Rémi Verschelde
2022-06-16 09:59:47 +02:00
committed by GitHub
2 changed files with 8 additions and 3 deletions

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@@ -441,8 +441,11 @@
<member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1"> <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1">
If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable. If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable.
</member> </member>
<member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default="&quot;Please include this when reporting the bug on https://github.com/godotengine/godot/issues&quot;"> <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default="&quot;Please include this when reporting the bug to the project developer.&quot;">
Message to be displayed before the backtrace when the engine crashes. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
</member>
<member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default="&quot;Please include this when reporting the bug on: https://github.com/godotengine/godot/issues&quot;">
Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode.
</member> </member>
<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging.

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@@ -603,7 +603,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
GLOBAL_DEF("debug/settings/crash_handler/message", GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); String("Please include this when reporting the bug to the project developer."));
GLOBAL_DEF("debug/settings/crash_handler/message.editor",
String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
MAIN_PRINT("Main: Parse CMDLine"); MAIN_PRINT("Main: Parse CMDLine");