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GDScript: Adjust type of temporaries when needed
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@@ -80,9 +80,6 @@ public:
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virtual void start_block() = 0;
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virtual void end_block() = 0;
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// virtual int get_max_stack_level() = 0;
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// virtual int get_max_function_arguments() = 0;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
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virtual GDScriptFunction *write_end() = 0;
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@@ -91,9 +88,7 @@ public:
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#endif
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virtual void set_initial_line(int p_line) = 0;
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// virtual void alloc_stack(int p_level) = 0; // Is this needed?
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// virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
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virtual void write_type_adjust(const Address &p_target, Variant::Type p_new_type) = 0;
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virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) = 0;
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virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
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virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
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@@ -138,7 +133,6 @@ public:
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virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
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virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
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virtual void write_if(const Address &p_condition) = 0;
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// virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit.
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virtual void write_else() = 0;
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virtual void write_endif() = 0;
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virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) = 0;
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