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Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
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@@ -1851,47 +1851,6 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
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_playing_edited = p_current;
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}
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void EditorNode::_cleanup_scene() {
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#if 0
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Node *scene = editor_data.get_edited_scene_root();
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editor_selection->clear();
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editor_data.clear_editor_states();
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editor_history.clear();
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_hide_top_editors();
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animation_editor->cleanup();
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property_editor->edit(NULL);
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resources_dock->cleanup();
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scene_import_metadata.unref();
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//set_edited_scene(NULL);
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if (scene) {
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if (scene->get_filename()!="") {
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previous_scenes.push_back(scene->get_filename());
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}
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memdelete(scene);
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}
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editor_data.get_undo_redo().clear_history();
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saved_version=editor_data.get_undo_redo().get_version();
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run_settings_dialog->set_run_mode(0);
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run_settings_dialog->set_custom_arguments("-l $scene");
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List<Ref<Resource> > cached;
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ResourceCache::get_cached_resources(&cached);
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for(List<Ref<Resource> >::Element *E=cached.front();E;E=E->next()) {
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String path = E->get()->get_path();
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if (path.is_resource_file()) {
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ERR_PRINT(("Stray resource not cleaned:"+path).utf8().get_data());
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}
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}
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_update_title();
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#endif
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}
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void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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//print_line("option "+itos(p_option)+" confirm "+itos(p_confirmed));
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@@ -1915,8 +1874,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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_scene_tab_changed(idx);
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editor_data.clear_editor_states();
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//_cleanup_scene();
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} break;
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case FILE_NEW_INHERITED_SCENE:
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case FILE_OPEN_SCENE: {
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@@ -2737,8 +2694,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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import_reload_fn = scene->get_filename();
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_save_scene(import_reload_fn);
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_cleanup_scene();
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}
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@@ -3328,8 +3283,6 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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_scene_tab_changed(idx);
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}
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//_cleanup_scene(); // i'm sorry but this MUST happen to avoid modified resources to not be reloaded.
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dependency_errors.clear();
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Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", true);
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