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Fix select and edit invisble items in SubViewports
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@@ -71,6 +71,11 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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return false;
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}
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Viewport *vp = node->get_viewport();
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if (vp && !vp->is_visible_subviewport()) {
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return false;
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}
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if (node->get_curve().is_null()) {
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return false;
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}
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@@ -393,6 +398,11 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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return;
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}
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Viewport *vp = node->get_viewport();
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if (vp && !vp->is_visible_subviewport()) {
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return;
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}
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Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
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const Ref<Texture2D> path_sharp_handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
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