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Fix select and edit invisble items in SubViewports

This commit is contained in:
kit
2024-12-02 15:36:17 -05:00
parent 893bbdfde8
commit 93e06ff16c
8 changed files with 87 additions and 3 deletions

View File

@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/main/viewport.h"
#include "servers/navigation_server_3d.h"
void NavigationLink2DEditor::_notification(int p_what) {
@@ -59,6 +60,11 @@ bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
return false;
}
Viewport *vp = node->get_viewport();
if (vp && !vp->is_visible_subviewport()) {
return false;
}
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
@@ -142,6 +148,11 @@ void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
return;
}
Viewport *vp = node->get_viewport();
if (vp && !vp->is_visible_subviewport()) {
return;
}
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
Vector2 global_start_position = gt.xform(node->get_start_position());
Vector2 global_end_position = gt.xform(node->get_end_position());