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Fix select and edit invisble items in SubViewports

This commit is contained in:
kit
2024-12-02 15:36:17 -05:00
parent 893bbdfde8
commit 93e06ff16c
8 changed files with 87 additions and 3 deletions

View File

@@ -35,6 +35,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/physics/ray_cast_2d.h"
#include "scene/2d/physics/shape_cast_2d.h"
#include "scene/main/viewport.h"
void Cast2DEditor::_notification(int p_what) {
switch (p_what) {
@@ -59,6 +60,11 @@ bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
Viewport *vp = node->get_viewport();
if (vp && !vp->is_visible_subviewport()) {
return false;
}
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
Ref<InputEventMouseButton> mb = p_event;
@@ -114,6 +120,11 @@ void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
return;
}
Viewport *vp = node->get_viewport();
if (vp && !vp->is_visible_subviewport()) {
return;
}
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorHandle"));