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Fix select and edit invisble items in SubViewports

This commit is contained in:
kit
2024-12-02 15:36:17 -05:00
parent 893bbdfde8
commit 93e06ff16c
8 changed files with 87 additions and 3 deletions

View File

@@ -260,6 +260,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false;
}
Viewport *vp = _get_node()->get_viewport();
if (vp && !vp->is_visible_subviewport()) {
return false;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Ref<InputEventMouseButton> mb = p_event;
@@ -501,6 +506,11 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
return;
}
Viewport *vp = _get_node()->get_viewport();
if (vp && !vp->is_visible_subviewport()) {
return;
}
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_screen_transform();
// All polygon points are sharp, so use the sharp handle icon
const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));