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Fix select and edit invisble items in SubViewports
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@@ -260,6 +260,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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return false;
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}
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Viewport *vp = _get_node()->get_viewport();
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if (vp && !vp->is_visible_subviewport()) {
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return false;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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Ref<InputEventMouseButton> mb = p_event;
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@@ -501,6 +506,11 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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return;
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}
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Viewport *vp = _get_node()->get_viewport();
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if (vp && !vp->is_visible_subviewport()) {
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return;
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}
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_screen_transform();
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// All polygon points are sharp, so use the sharp handle icon
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const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
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