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Fix how snapping is applied to 3D polygon editing, make it more friendly.

This commit is contained in:
Juan Linietsky
2018-04-28 11:22:22 -03:00
parent ec7ed5f360
commit 93c77580aa
2 changed files with 22 additions and 3 deletions

View File

@@ -78,6 +78,7 @@ class Polygon3DEditor : public HBoxContainer {
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
bool snap_ignore;
float prev_depth;