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Use a more specific type for Mesh create_(convex|trimesh)_shape

This commit is contained in:
Aaron Franke
2022-11-25 11:43:06 -06:00
parent a9fbf3718d
commit 93ab82536d
10 changed files with 27 additions and 18 deletions

View File

@@ -33,6 +33,8 @@
#include "collision_shape_3d.h"
#include "core/core_string_names.h"
#include "physics_body_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
@@ -224,7 +226,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() {
return nullptr;
}
Ref<Shape3D> shape = mesh->create_trimesh_shape();
Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
return nullptr;
}
@@ -254,7 +256,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify
return nullptr;
}
Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
if (shape.is_null()) {
return nullptr;
}