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Use a more specific type for Mesh create_(convex|trimesh)_shape
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@@ -38,6 +38,8 @@
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/concave_polygon_shape_3d.h"
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#include "scene/resources/convex_polygon_shape_3d.h"
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void MeshInstance3DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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@@ -66,7 +68,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.is_empty()) {
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Ref<Shape3D> shape = mesh->create_trimesh_shape();
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Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
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if (shape.is_null()) {
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err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
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err_dialog->popup_centered();
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@@ -105,7 +107,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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continue;
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}
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Ref<Shape3D> shape = m->create_trimesh_shape();
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Ref<ConcavePolygonShape3D> shape = m->create_trimesh_shape();
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if (shape.is_null()) {
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continue;
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}
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@@ -137,7 +139,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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return;
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}
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Ref<Shape3D> shape = mesh->create_trimesh_shape();
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Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
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if (shape.is_null()) {
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return;
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}
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@@ -171,7 +173,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
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Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify);
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Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(true, simplify);
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if (shape.is_null()) {
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err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
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