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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
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@@ -248,7 +248,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) {
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VS::get_singleton()->viewport_queue_screen_capture(viewport);
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VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
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// print_line("queue capture!");
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//print_line("queue capture!");
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Image img;
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int timeout=1000;
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@@ -825,7 +825,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
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VS::get_singleton()->viewport_queue_screen_capture(viewport);
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VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
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// print_line("queue capture!");
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//print_line("queue capture!");
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Image img;
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int timeout=1000;
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@@ -867,7 +867,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
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camera = VS::get_singleton()->camera_create();
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VS::get_singleton()->viewport_attach_camera(viewport,camera);
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VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
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// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
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//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
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VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0);
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light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
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@@ -881,7 +881,7 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
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VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
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// sphere = VS::get_singleton()->mesh_create();
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//sphere = VS::get_singleton()->mesh_create();
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mesh_instance = VS::get_singleton()->instance_create();
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VS::get_singleton()->instance_set_scenario(mesh_instance,scenario);
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