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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
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@@ -79,7 +79,7 @@ public:
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container = memnew( VBoxContainer );
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add_child(container);
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// set_child_rect(container);
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//set_child_rect(container);
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child_container = memnew( GridContainer );
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child_container->set_columns(3);
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@@ -287,7 +287,7 @@ Dictionary CanvasItemEditor::get_state() const {
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Dictionary state;
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state["zoom"]=zoom;
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state["ofs"]=Point2(h_scroll->get_value(),v_scroll->get_value());
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// state["ofs"]=-transform.get_origin();
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//state["ofs"]=-transform.get_origin();
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state["snap_offset"]=snap_offset;
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state["snap_step"]=snap_step;
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state["snap_rotation_offset"]=snap_rotation_offset;
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@@ -1187,8 +1187,10 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent& p_event) {
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}
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return;
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}
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//if (!canvas_items.size())
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// return;
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/*
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if (!canvas_items.size())
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return;
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*/
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if (b.button_index==BUTTON_LEFT && tool==TOOL_LIST_SELECT) {
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if (b.pressed)
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@@ -1417,7 +1419,7 @@ void CanvasItemEditor::_viewport_gui_input(const InputEvent& p_event) {
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Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
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Rect2 rect=canvas_item->get_item_rect();
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// float handle_radius = handle_len * 1.4144; //magic number, guess what it means!
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//float handle_radius = handle_len * 1.4144; //magic number, guess what it means!
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if (tool==TOOL_SELECT) {
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drag = _find_drag_type(xform,rect,click,drag_point_from);
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@@ -2342,7 +2344,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons
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for (int i=p_node->get_child_count()-1;i>=0;i--) {
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// CanvasItem *r=NULL;
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//CanvasItem *r=NULL;
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if (c && !c->is_set_as_toplevel())
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_find_canvas_items_span(p_node->get_child(i),r_rect,p_xform * c->get_transform());
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@@ -2473,14 +2475,14 @@ void CanvasItemEditor::_update_scrollbars() {
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ofs.x=h_scroll->get_value();
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}
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// transform=Matrix32();
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//transform=Matrix32();
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transform.elements[2]=-ofs*zoom;
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editor->get_scene_root()->set_global_canvas_transform(transform);
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updating_scroll=false;
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// transform.scale_basis(Vector2(zoom,zoom));
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//transform.scale_basis(Vector2(zoom,zoom));
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}
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@@ -2495,7 +2497,7 @@ void CanvasItemEditor::_update_scroll(float) {
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ofs.x=h_scroll->get_value();
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ofs.y=v_scroll->get_value();
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// current_window->set_scroll(-ofs);
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//current_window->set_scroll(-ofs);
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transform=Transform2D();
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@@ -3004,8 +3006,10 @@ void CanvasItemEditor::_popup_callback(int p_op) {
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if (key_pos)
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ctrl->set_pos(Point2());
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//if (key_scale)
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// AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
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/*
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if (key_scale)
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AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
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*/
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}
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}
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