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Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
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@@ -621,9 +621,9 @@ void AnimationTreeEditor::_draw_node(const StringName& p_node) {
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#if 0
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void AnimationTreeEditor::_node_param_changed() {
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// anim_tree->node_set_param( click_node,property_editor->get_variant() );
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// update();
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// _write_anim_tree_graph();
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//anim_tree->node_set_param( click_node,property_editor->get_variant() );
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//update();
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//_write_anim_tree_graph();
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}
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#endif
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@@ -792,7 +792,7 @@ void AnimationTreeEditor::_gui_input(InputEvent p_event) {
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renaming_edit=false;
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_popup_edit_dialog();
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//open editor
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// _node_edit_property(click_node);
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//_node_edit_property(click_node);
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} break;
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default:{}
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}
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@@ -1325,7 +1325,7 @@ void AnimationTreeEditor::_bind_methods() {
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ClassDB::bind_method( "_add_menu_item", &AnimationTreeEditor::_add_menu_item );
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ClassDB::bind_method( "_node_menu_item", &AnimationTreeEditor::_node_menu_item );
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ClassDB::bind_method( "_gui_input", &AnimationTreeEditor::_gui_input );
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// ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
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//ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
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ClassDB::bind_method( "_scroll_moved", &AnimationTreeEditor::_scroll_moved );
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ClassDB::bind_method( "_edit_dialog_changeds", &AnimationTreeEditor::_edit_dialog_changeds );
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ClassDB::bind_method( "_edit_dialog_changede", &AnimationTreeEditor::_edit_dialog_changede );
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@@ -1414,8 +1414,8 @@ AnimationTreeEditor::AnimationTreeEditor() {
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updating_edit=false;
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edit_dialog = memnew( PopupPanel );
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// edit_dialog->get_ok()->hide();
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// edit_dialog->get_cancel()->hide();
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//edit_dialog->get_ok()->hide();
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//edit_dialog->get_cancel()->hide();
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add_child(edit_dialog);
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edit_option = memnew( OptionButton );
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@@ -1502,8 +1502,8 @@ bool AnimationTreeEditorPlugin::handles(Object *p_object) const {
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void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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// editor->hide_animation_player_editors();
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// editor->animation_panel_make_visible(true);
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//editor->hide_animation_player_editors();
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//editor->animation_panel_make_visible(true);
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button->show();
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editor->make_bottom_panel_item_visible(anim_tree_editor);
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anim_tree_editor->set_fixed_process(true);
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