You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
This commit is contained in:
@@ -755,7 +755,6 @@ void Polygon2DEditor::edit(Node *p_collision_polygon) {
|
||||
canvas_item_editor=CanvasItemEditor::get_singleton();
|
||||
}
|
||||
|
||||
|
||||
if (p_collision_polygon) {
|
||||
|
||||
node=p_collision_polygon->cast_to<Polygon2D>();
|
||||
|
||||
Reference in New Issue
Block a user