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Make FileAccess and DirAccess classes reference counted.
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@@ -253,8 +253,8 @@ RendererCompositorRD::RendererCompositorRD() {
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if (shader_cache_dir.is_empty()) {
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shader_cache_dir = "user://";
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}
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DirAccessRef da = DirAccess::open(shader_cache_dir);
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if (!da) {
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Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
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if (da.is_null()) {
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ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
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} else {
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Error err = da->change_dir("shader_cache");
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