You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Make FileAccess and DirAccess classes reference counted.
This commit is contained in:
@@ -3642,19 +3642,15 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
|
||||
#endif
|
||||
|
||||
Error err;
|
||||
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
||||
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
||||
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save C# script file '" + p_path + "'.");
|
||||
|
||||
file->store_string(source);
|
||||
|
||||
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
||||
memdelete(file);
|
||||
return ERR_CANT_CREATE;
|
||||
}
|
||||
|
||||
file->close();
|
||||
memdelete(file);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
|
||||
CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
|
||||
|
||||
Reference in New Issue
Block a user