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Make FileAccess and DirAccess classes reference counted.
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@@ -2112,8 +2112,8 @@ bool Main::start() {
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}
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{
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DirAccessRef da = DirAccess::open(doc_tool_path);
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ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path.");
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Ref<DirAccess> da = DirAccess::open(doc_tool_path);
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ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path.");
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}
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#ifndef MODULE_MONO_ENABLED
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@@ -2149,7 +2149,7 @@ bool Main::start() {
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checked_paths.insert(path);
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// Create the module documentation directory if it doesn't exist
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DirAccessRef da = DirAccess::create_for_path(path);
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Ref<DirAccess> da = DirAccess::create_for_path(path);
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err = da->make_dir_recursive(path);
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ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err));
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@@ -2161,7 +2161,7 @@ bool Main::start() {
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String index_path = doc_tool_path.plus_file("doc/classes");
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// Create the main documentation directory if it doesn't exist
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DirAccessRef da = DirAccess::create_for_path(index_path);
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Ref<DirAccess> da = DirAccess::create_for_path(index_path);
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err = da->make_dir_recursive(index_path);
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ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err));
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@@ -2501,11 +2501,11 @@ bool Main::start() {
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int sep = local_game_path.rfind("/");
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if (sep == -1) {
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DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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local_game_path = da->get_current_dir().plus_file(local_game_path);
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} else {
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DirAccessRef da = DirAccess::open(local_game_path.substr(0, sep));
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if (da) {
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Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
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if (da.is_valid()) {
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local_game_path = da->get_current_dir().plus_file(
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local_game_path.substr(sep + 1, local_game_path.length()));
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}
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