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Make FileAccess and DirAccess classes reference counted.
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@@ -313,7 +313,7 @@ void ShaderCreateDialog::_path_changed(const String &p_path) {
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return;
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}
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DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
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if (f->file_exists(p)) {
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is_new_shader_created = false;
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@@ -371,12 +371,12 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
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return TTR("Path is not local.");
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}
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DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (d->change_dir(p.get_base_dir()) != OK) {
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return TTR("Invalid base path.");
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}
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DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (f->dir_exists(p)) {
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return TTR("A directory with the same name exists.");
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}
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