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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Make FileAccess and DirAccess classes reference counted.

This commit is contained in:
bruvzg
2022-03-23 11:08:58 +02:00
parent ca9372622f
commit 9381acb6a4
193 changed files with 1122 additions and 1776 deletions

View File

@@ -935,7 +935,7 @@ void EditorNode::_fs_changed() {
}
if (export_preset.is_null()) {
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists("res://export_presets.cfg")) {
export_error = vformat(
"Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n",
@@ -1058,7 +1058,7 @@ void EditorNode::_scan_external_changes() {
// Check if any edited scene has changed.
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) {
continue;
}
@@ -5487,7 +5487,7 @@ void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) {
}
void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, String to_path) {
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String from = p_files[i];
@@ -5496,7 +5496,7 @@ void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, Str
if (dir->dir_exists(from)) {
Vector<String> sub_files;
DirAccessRef sub_dir = DirAccess::open(from);
Ref<DirAccess> sub_dir = DirAccess::open(from);
sub_dir->list_dir_begin();
String next_file = sub_dir->get_next();