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mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Rename iterations_per_second to physics_ticks_per_second

This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
This commit is contained in:
Hugo Locurcio
2021-08-11 02:35:16 +02:00
parent 18bd0fee5a
commit 937c1a716c
11 changed files with 46 additions and 46 deletions

View File

@@ -2077,12 +2077,12 @@ void _ClassDB::_bind_methods() {
////// _Engine //////
void _Engine::set_iterations_per_second(int p_ips) {
Engine::get_singleton()->set_iterations_per_second(p_ips);
void _Engine::set_physics_ticks_per_second(int p_ips) {
Engine::get_singleton()->set_physics_ticks_per_second(p_ips);
}
int _Engine::get_iterations_per_second() const {
return Engine::get_singleton()->get_iterations_per_second();
int _Engine::get_physics_ticks_per_second() const {
return Engine::get_singleton()->get_physics_ticks_per_second();
}
void _Engine::set_physics_jitter_fix(double p_threshold) {
@@ -2187,8 +2187,8 @@ bool _Engine::is_printing_error_messages() const {
}
void _Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_iterations_per_second", "iterations_per_second"), &_Engine::set_iterations_per_second);
ClassDB::bind_method(D_METHOD("get_iterations_per_second"), &_Engine::get_iterations_per_second);
ClassDB::bind_method(D_METHOD("set_physics_ticks_per_second", "physics_ticks_per_second"), &_Engine::set_physics_ticks_per_second);
ClassDB::bind_method(D_METHOD("get_physics_ticks_per_second"), &_Engine::get_physics_ticks_per_second);
ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &_Engine::set_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &_Engine::get_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &_Engine::get_physics_interpolation_fraction);
@@ -2225,7 +2225,7 @@ void _Engine::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_hint"), "set_editor_hint", "is_editor_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages");
ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations_per_second"), "set_iterations_per_second", "get_iterations_per_second");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second");
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_scale"), "set_time_scale", "get_time_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix");