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mono: add IsInstanceValid(), move WeakRef()
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17
modules/mono/glue/cs_files/ObjectExtensions.cs
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17
modules/mono/glue/cs_files/ObjectExtensions.cs
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using System;
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namespace Godot
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{
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public partial class Object
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{
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public static bool IsInstanceValid(Object instance)
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{
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return instance != null && instance.NativeInstance != IntPtr.Zero;
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}
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public static WeakRef WeakRef(Object obj)
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{
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return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
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}
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}
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}
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