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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
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@@ -151,8 +151,8 @@ def configure(env: "SConsEnvironment"):
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env.Prepend(CPPPATH=["#platform/ios"])
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env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
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if env["metal"] and env["arch"] != "arm64":
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print_warning("Target architecture '{}' does not support the Metal rendering driver".format(env["arch"]))
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if env["metal"] and env["ios_simulator"]:
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print_warning("iOS simulator does not support the Metal rendering driver")
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env["metal"] = False
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if env["metal"]:
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@@ -166,11 +166,16 @@ def configure(env: "SConsEnvironment"):
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)
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env.Prepend(CPPPATH=["#thirdparty/spirv-cross"])
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if env["vulkan"] and env["ios_simulator"]:
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print_warning("iOS simulator does not support the Vulkan rendering driver")
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env["vulkan"] = False
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if env["vulkan"]:
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env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED", "GLES_SILENCE_DEPRECATION"])
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env.Append(CCFLAGS=["-Wno-module-import-in-extern-c"])
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
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