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Merge pull request #97955 from RobProductions/fix-godot-nav-preset
Restore the original `Godot` preset zoom modifier
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@@ -106,8 +106,8 @@ void EditorSettingsDialog::update_navigation_preset() {
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orbit_mod_key_2 = InputEventKey::create_reference(Key::NONE);
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pan_mod_key_1 = InputEventKey::create_reference(Key::SHIFT);
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pan_mod_key_2 = InputEventKey::create_reference(Key::NONE);
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zoom_mod_key_1 = InputEventKey::create_reference(Key::SHIFT);
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zoom_mod_key_2 = InputEventKey::create_reference(Key::CTRL);
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zoom_mod_key_1 = InputEventKey::create_reference(Key::CTRL);
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zoom_mod_key_2 = InputEventKey::create_reference(Key::NONE);
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} else if (nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA) {
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set_preset = true;
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set_orbit_mouse_button = Node3DEditorViewport::NAVIGATION_LEFT_MOUSE;
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