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Add a method for restarting the editor to EditorInterface
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@@ -116,6 +116,7 @@ public:
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Error save_scene();
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void save_scene_as(const String &p_scene, bool p_with_preview = true);
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void restart_editor(bool p_save = true);
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Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
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