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Disable texture array reflections on Intel GPUs on macOS due to driver bugs

The check is only present in x86 builds, since Apple Silicon never
uses an Intel GPU by definition.
This commit is contained in:
Hugo Locurcio
2025-02-26 02:01:42 +01:00
parent 01545c995b
commit 92f3173794
2 changed files with 7 additions and 0 deletions

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@@ -2957,6 +2957,7 @@
</member>
<member name="rendering/reflections/sky_reflections/texture_array_reflections" type="bool" setter="" getter="" default="true">
If [code]true[/code], uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses [member rendering/reflections/sky_reflections/roughness_layers] times more memory.
[b]Note:[/b] Texture array reflections are always disabled on macOS on Intel GPUs due to driver bugs.
</member>
<member name="rendering/reflections/sky_reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
Lower-end override for [member rendering/reflections/sky_reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.

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@@ -722,6 +722,12 @@ SkyRD::SkyRD() {
roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers");
sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
#if defined(MACOS_ENABLED) && defined(__x86_64__)
if (OS::get_singleton()->get_current_rendering_driver_name() == "vulkan" && RenderingServer::get_singleton()->get_video_adapter_name().contains("Intel")) {
// Disable texture array reflections on macOS on Intel GPUs due to driver bugs.
sky_use_cubemap_array = false;
}
#endif
}
void SkyRD::init() {