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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

C#: Unify project name handling and fix issues with the handling of some special characters

Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
RedworkDE
2023-03-06 21:39:24 +01:00
parent 33957aee69
commit 92f13ba9ea
12 changed files with 71 additions and 76 deletions

View File

@@ -293,20 +293,10 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
return godot_plugins_initialize;
}
#else
static String get_assembly_name() {
String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
if (assembly_name.is_empty()) {
assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
}
return assembly_name;
}
godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
String assembly_name = get_assembly_name();
String assembly_name = path::get_csharp_project_name();
HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
.path_join(assembly_name + ".dll"));
@@ -331,7 +321,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
}
godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle) {
String assembly_name = get_assembly_name();
String assembly_name = path::get_csharp_project_name();
#if defined(WINDOWS_ENABLED)
String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".dll");
@@ -476,11 +466,7 @@ void GDMono::_init_godot_api_hashes() {
#ifdef TOOLS_ENABLED
bool GDMono::_load_project_assembly() {
String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
if (assembly_name.is_empty()) {
assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
}
String assembly_name = path::get_csharp_project_name();
String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
.path_join(assembly_name + ".dll");