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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

[MP] Improve network profiler.

Fix RPC profiler and add average RPC size.

Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
This commit is contained in:
Fabio Alessandrelli
2022-11-16 22:48:12 +01:00
parent 2846ea1ffa
commit 92ed27d8f6
10 changed files with 72 additions and 61 deletions

View File

@@ -40,12 +40,12 @@
#endif
#ifdef DEBUG_ENABLED
void SceneMultiplayer::profile_bandwidth(const String &p_inout, int p_size) {
_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {
if (EngineDebugger::is_profiling("multiplayer")) {
Array values;
values.push_back(p_inout);
values.push_back(p_what);
values.push_back(OS::get_singleton()->get_ticks_msec());
values.push_back(p_size);
values.push_back(p_value);
EngineDebugger::profiler_add_frame_data("multiplayer", values);
}
}
@@ -91,6 +91,10 @@ Error SceneMultiplayer::poll() {
Error err = multiplayer_peer->get_packet(&packet, len);
ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Error getting packet! %d", err));
#ifdef DEBUG_ENABLED
_profile_bandwidth("in", len);
#endif
if (pending_peers.has(sender)) {
if (pending_peers[sender].local) {
// If the auth is over, admit the peer at the first packet.
@@ -220,10 +224,6 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int
ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via SceneMultiplayer.set_root_path before using it.");
ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
#ifdef DEBUG_ENABLED
profile_bandwidth("in", p_packet_len);
#endif
// Extract the `packet_type` from the LSB three bits:
uint8_t packet_type = p_packet[0] & CMD_MASK;
@@ -258,6 +258,13 @@ void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int
}
}
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ Error SceneMultiplayer::_send(const uint8_t *p_packet, int p_packet_len) {
_profile_bandwidth("out", p_packet_len);
return multiplayer_peer->put_packet(p_packet, p_packet_len);
}
#endif
Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_packet_len) {
if (server_relay && get_unique_id() != 1 && p_to != 1 && multiplayer_peer->is_server_relay_supported()) {
// Send relay packet.
@@ -268,19 +275,19 @@ Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_pa
relay_buffer->put_data(p_packet, p_packet_len);
multiplayer_peer->set_target_peer(1);
const Vector<uint8_t> data = relay_buffer->get_data_array();
return multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position());
return _send(data.ptr(), relay_buffer->get_position());
}
if (p_to > 0) {
ERR_FAIL_COND_V(!connected_peers.has(p_to), ERR_BUG);
multiplayer_peer->set_target_peer(p_to);
return multiplayer_peer->put_packet(p_packet, p_packet_len);
return _send(p_packet, p_packet_len);
} else {
for (const int &pid : connected_peers) {
if (p_to && pid == -p_to) {
continue;
}
multiplayer_peer->set_target_peer(pid);
multiplayer_peer->put_packet(p_packet, p_packet_len);
_send(p_packet, p_packet_len);
}
return OK;
}
@@ -319,7 +326,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p
multiplayer_peer->set_transfer_channel(p_channel);
if (peer > 0) {
multiplayer_peer->set_target_peer(peer);
multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position());
_send(data.ptr(), relay_buffer->get_position());
} else {
for (const int &P : connected_peers) {
// Not to sender, nor excluded.
@@ -327,7 +334,7 @@ void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_p
continue;
}
multiplayer_peer->set_target_peer(P);
multiplayer_peer->put_packet(data.ptr(), relay_buffer->get_position());
_send(data.ptr(), relay_buffer->get_position());
}
}
if (peer == 0 || peer == -1) {
@@ -373,11 +380,11 @@ void SceneMultiplayer::_admit_peer(int p_id) {
// Send new peer to already connected.
encode_uint32(p_id, &buf[2]);
multiplayer_peer->set_target_peer(P);
multiplayer_peer->put_packet(buf, sizeof(buf));
_send(buf, sizeof(buf));
// Send already connected to new peer.
encode_uint32(P, &buf[2]);
multiplayer_peer->set_target_peer(p_id);
multiplayer_peer->put_packet(buf, sizeof(buf));
_send(buf, sizeof(buf));
}
}
@@ -412,7 +419,7 @@ void SceneMultiplayer::_del_peer(int p_id) {
continue;
}
multiplayer_peer->set_target_peer(P);
multiplayer_peer->put_packet(buf, sizeof(buf));
_send(buf, sizeof(buf));
}
}
@@ -468,7 +475,7 @@ Error SceneMultiplayer::send_auth(int p_to, Vector<uint8_t> p_data) {
multiplayer_peer->set_target_peer(p_to);
multiplayer_peer->set_transfer_channel(0);
multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
return multiplayer_peer->put_packet(packet_cache.ptr(), p_data.size() + 2);
return _send(packet_cache.ptr(), p_data.size() + 2);
}
Error SceneMultiplayer::complete_auth(int p_peer) {
@@ -478,7 +485,7 @@ Error SceneMultiplayer::complete_auth(int p_peer) {
pending_peers[p_peer].local = true;
// Notify the remote peer that the authentication has completed.
uint8_t buf[2] = { NETWORK_COMMAND_SYS, SYS_COMMAND_AUTH };
Error err = multiplayer_peer->put_packet(buf, 2);
Error err = _send(buf, 2);
// The remote peer already reported the authentication as completed, so admit the peer.
// May generate new packets, so it must happen after sending confirmation.
if (pending_peers[p_peer].remote) {