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[MP] Improve network profiler.
Fix RPC profiler and add average RPC size. Improve bandwidth debugger to account for all multiplayer traffic (excluding the lower level peer transformations).
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@@ -99,10 +99,6 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
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Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
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ERR_FAIL_COND(multiplayer_peer.is_null());
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#ifdef DEBUG_ENABLED
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multiplayer->profile_bandwidth("out", packet.size());
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#endif
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multiplayer_peer->set_transfer_channel(0);
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multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
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multiplayer->send_command(p_from, packet.ptr(), packet.size());
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@@ -155,10 +151,6 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
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Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
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ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
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#ifdef DEBUG_ENABLED
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multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
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#endif
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Error err = OK;
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for (int peer_id : p_peers) {
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multiplayer_peer->set_transfer_channel(0);
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