You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
[MP] Improve network profiler.
Fix RPC profiler and add average RPC size. Improve bandwidth debugger to account for all multiplayer traffic (excluding the lower level peer transformations).
This commit is contained in:
@@ -67,8 +67,8 @@ void EditorNetworkProfiler::_update_frame() {
|
||||
}
|
||||
|
||||
node->set_text(0, E.value.node_path);
|
||||
node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc));
|
||||
node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc));
|
||||
node->set_text(1, E.value.incoming_rpc == 0 ? "-" : vformat(TTR("%d (%s)"), E.value.incoming_rpc, String::humanize_size(E.value.incoming_size)));
|
||||
node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : vformat(TTR("%d (%s)"), E.value.outgoing_rpc, String::humanize_size(E.value.outgoing_size)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,6 +99,12 @@ void EditorNetworkProfiler::add_node_frame_data(const RPCNodeInfo p_frame) {
|
||||
nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc;
|
||||
nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc;
|
||||
}
|
||||
if (p_frame.incoming_rpc) {
|
||||
nodes_data[p_frame.node].incoming_size = p_frame.incoming_size / p_frame.incoming_rpc;
|
||||
}
|
||||
if (p_frame.outgoing_rpc) {
|
||||
nodes_data[p_frame.node].outgoing_size = p_frame.outgoing_size / p_frame.outgoing_rpc;
|
||||
}
|
||||
|
||||
if (frame_delay->is_stopped()) {
|
||||
frame_delay->set_wait_time(0.1);
|
||||
|
||||
Reference in New Issue
Block a user