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Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
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@@ -169,7 +169,7 @@ public:
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TK_HINT_ROUGHNESS_B,
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TK_HINT_ROUGHNESS_A,
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TK_HINT_ROUGHNESS_GRAY,
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TK_HINT_ANISO_TEXTURE,
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TK_HINT_ANISOTROPY_TEXTURE,
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TK_HINT_ALBEDO_TEXTURE,
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TK_HINT_BLACK_ALBEDO_TEXTURE,
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TK_HINT_COLOR,
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@@ -682,7 +682,7 @@ public:
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HINT_ROUGHNESS_GRAY,
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HINT_BLACK,
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HINT_WHITE,
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HINT_ANISO,
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HINT_ANISOTROPY,
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HINT_MAX
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};
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