You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
This commit is contained in:
@@ -2821,7 +2821,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
|
||||
case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
|
||||
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
|
||||
} break;
|
||||
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
|
||||
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
|
||||
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
|
||||
} break;
|
||||
default: {
|
||||
|
||||
Reference in New Issue
Block a user