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Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
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@@ -4877,8 +4877,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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@@ -4967,7 +4967,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
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BIND_ENUM_CONSTANT(TYPE_DATA);
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BIND_ENUM_CONSTANT(TYPE_COLOR);
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BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
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BIND_ENUM_CONSTANT(TYPE_ANISO);
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BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
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BIND_ENUM_CONSTANT(TYPE_MAX);
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BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
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@@ -5154,8 +5154,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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@@ -5227,8 +5227,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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@@ -5300,8 +5300,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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