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Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
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@@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() {
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}
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if (features[FEATURE_ANISOTROPY]) {
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code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
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code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
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code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
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}
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if (features[FEATURE_AMBIENT_OCCLUSION]) {
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code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
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@@ -4877,8 +4877,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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@@ -4967,7 +4967,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
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BIND_ENUM_CONSTANT(TYPE_DATA);
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BIND_ENUM_CONSTANT(TYPE_COLOR);
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BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
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BIND_ENUM_CONSTANT(TYPE_ANISO);
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BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
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BIND_ENUM_CONSTANT(TYPE_MAX);
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BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
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@@ -5154,8 +5154,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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@@ -5227,8 +5227,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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@@ -5300,8 +5300,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
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case TYPE_NORMAL_MAP:
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code += " : hint_normal;\n";
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break;
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case TYPE_ANISO:
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code += " : hint_aniso;\n";
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case TYPE_ANISOTROPY:
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code += " : hint_anisotropy;\n";
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break;
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default:
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code += ";\n";
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@@ -1943,7 +1943,7 @@ public:
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TYPE_DATA,
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TYPE_COLOR,
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TYPE_NORMAL_MAP,
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TYPE_ANISO,
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TYPE_ANISOTROPY,
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TYPE_MAX,
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};
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