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mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Rename hint_aniso to hint_anisotropy in the shader language

The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
This commit is contained in:
Hugo Locurcio
2021-12-09 20:29:06 +01:00
parent 4f9b6d9a3f
commit 92e9cca5be
8 changed files with 22 additions and 22 deletions

View File

@@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_ANISOTROPY]) {
code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";

View File

@@ -4877,8 +4877,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -4967,7 +4967,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
BIND_ENUM_CONSTANT(TYPE_ANISO);
BIND_ENUM_CONSTANT(TYPE_ANISOTROPY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
@@ -5154,8 +5154,8 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5227,8 +5227,8 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";
@@ -5300,8 +5300,8 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
case TYPE_ANISOTROPY:
code += " : hint_anisotropy;\n";
break;
default:
code += ";\n";

View File

@@ -1943,7 +1943,7 @@ public:
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
TYPE_ANISO,
TYPE_ANISOTROPY,
TYPE_MAX,
};