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GDExtension: Call startup callback only after reload is fully finished

This commit is contained in:
David Snopek
2025-08-04 12:44:48 -05:00
parent c81fd6c512
commit 92d9227d4a
2 changed files with 11 additions and 2 deletions

View File

@@ -55,6 +55,10 @@ GDExtensionManager::LoadStatus GDExtensionManager::_load_extension_internal(cons
gdextension_class_icon_paths[kv.key] = kv.value;
}
return LOAD_STATUS_OK;
}
void GDExtensionManager::_finish_load_extension(const Ref<GDExtension> &p_extension) {
#ifdef TOOLS_ENABLED
// Signals that a new extension is loaded so GDScript can register new class names.
emit_signal("extension_loaded", p_extension);
@@ -67,8 +71,6 @@ GDExtensionManager::LoadStatus GDExtensionManager::_load_extension_internal(cons
p_extension->startup_callback();
}
}
return LOAD_STATUS_OK;
}
GDExtensionManager::LoadStatus GDExtensionManager::_unload_extension_internal(const Ref<GDExtension> &p_extension) {
@@ -134,6 +136,8 @@ GDExtensionManager::LoadStatus GDExtensionManager::load_extension_with_loader(co
return status;
}
_finish_load_extension(extension);
extension->set_path(p_path);
gdextension_map[p_path] = extension;
return LOAD_STATUS_OK;
@@ -186,6 +190,10 @@ GDExtensionManager::LoadStatus GDExtensionManager::reload_extension(const String
extension->finish_reload();
// Needs to come after reload is fully finished, so all objects using
// extension classes are in a consistent state.
_finish_load_extension(extension);
return LOAD_STATUS_OK;
#endif
}