You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Fixed a bug where a user could add a cyclical dependency, causing a crash.
This commit is contained in:
@@ -79,7 +79,15 @@ Node* SceneTreeDock::instance(const String& p_file) {
|
|||||||
//accept->get_cancel()->hide();
|
//accept->get_cancel()->hide();
|
||||||
accept->get_ok()->set_text("Ugh");
|
accept->get_ok()->set_text("Ugh");
|
||||||
accept->set_text(String("Error loading scene from ")+p_file);
|
accept->set_text(String("Error loading scene from ")+p_file);
|
||||||
accept->popup_centered(Size2(300,70));;
|
accept->popup_centered(Size2(300,70));
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
|
||||||
|
|
||||||
|
accept->get_ok()->set_text("Ok");
|
||||||
|
accept->set_text(String("Cannot instance the scene '")+p_file+String("' because the current scene exists within one of its' nodes."));
|
||||||
|
accept->popup_centered(Size2(300,90));
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -100,6 +108,25 @@ Node* SceneTreeDock::instance(const String& p_file) {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node) {
|
||||||
|
int childCount = p_desired_node->get_child_count();
|
||||||
|
|
||||||
|
if (p_desired_node->get_filename()==p_target_scene_path) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i=0;i<childCount;i++) {
|
||||||
|
Node* child=p_desired_node->get_child(i);
|
||||||
|
|
||||||
|
if(_cyclical_dependency_exists(p_target_scene_path,child)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static String _get_name_num_separator() {
|
static String _get_name_num_separator() {
|
||||||
switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
|
switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
|
||||||
case 0: return "";
|
case 0: return "";
|
||||||
|
|||||||
@@ -102,6 +102,7 @@ class SceneTreeDock : public VBoxContainer {
|
|||||||
void _load_request(const String& p_path);
|
void _load_request(const String& p_path);
|
||||||
void _script_open_request(const Ref<Script>& p_script);
|
void _script_open_request(const Ref<Script>& p_script);
|
||||||
|
|
||||||
|
bool _cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node);
|
||||||
|
|
||||||
void _node_selected();
|
void _node_selected();
|
||||||
void _node_renamed();
|
void _node_renamed();
|
||||||
|
|||||||
Reference in New Issue
Block a user