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Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
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@@ -262,6 +262,9 @@ public:
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virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
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virtual void decals_set_filter(RS::DecalFilter p_filter) = 0;
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virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0;
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virtual void update() = 0;
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virtual ~RendererSceneRender() {}
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};
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