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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

MacOS: Additional improvements and fixes for embedded window support

This commit is contained in:
Stuart Carnie
2025-05-07 06:11:05 +10:00
parent 6a6a1168a5
commit 9290adee38
5 changed files with 50 additions and 13 deletions

View File

@@ -34,6 +34,8 @@
#include "core/input/input_event_codec.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
@@ -182,12 +184,18 @@ Rect2i EmbeddedProcessMacOS::get_adjusted_embedded_window_rect(const Rect2i &p_r
}
void EmbeddedProcessMacOS::mouse_set_mode(DisplayServer::MouseMode p_mode) {
mouse_mode = p_mode;
// If the mouse is anything other than visible, we must ensure the Game view is active and the layer focused.
if (mouse_mode != DisplayServer::MOUSE_MODE_VISIBLE) {
EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_GAME);
layer_host->grab_focus();
}
DisplayServer::get_singleton()->mouse_set_mode(p_mode);
}
EmbeddedProcessMacOS::EmbeddedProcessMacOS() :
EmbeddedProcessBase() {
layer_host = memnew(LayerHost);
layer_host = memnew(LayerHost(this));
add_child(layer_host);
layer_host->set_focus_mode(FOCUS_ALL);
layer_host->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
@@ -207,11 +215,22 @@ void LayerHost::_notification(int p_what) {
if (script_debugger) {
script_debugger->send_message("embed:win_event", { DisplayServer::WINDOW_EVENT_MOUSE_ENTER });
}
// Temporarily release mouse capture, so we can interact with the editor.
DisplayServer *ds = DisplayServer::get_singleton();
if (process->get_mouse_mode() != ds->mouse_get_mode()) {
// Restore embedded process mouse mode.
ds->mouse_set_mode(process->get_mouse_mode());
}
} break;
case NOTIFICATION_FOCUS_EXIT: {
if (script_debugger) {
script_debugger->send_message("embed:win_event", { DisplayServer::WINDOW_EVENT_MOUSE_EXIT });
}
// Temporarily set mouse state back to visible, so the user can interact with the editor.
DisplayServer *ds = DisplayServer::get_singleton();
if (ds->mouse_get_mode() != DisplayServer::MOUSE_MODE_VISIBLE) {
ds->mouse_set_mode(DisplayServer::MOUSE_MODE_VISIBLE);
}
} break;
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
if (script_debugger && has_focus()) {
@@ -224,7 +243,7 @@ void LayerHost::_notification(int p_what) {
}
void LayerHost::gui_input(const Ref<InputEvent> &p_event) {
if (!script_debugger) {
if (!process->is_embedding_completed()) {
return;
}
@@ -246,3 +265,6 @@ void LayerHost::gui_input(const Ref<InputEvent> &p_event) {
accept_event();
}
}
LayerHost::LayerHost(EmbeddedProcessMacOS *p_process) :
process(p_process) {}