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[Animation] Improvements to Tween memory management
Using `ObjectID` instead of manually breaking reference cycles.
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@@ -39,16 +39,18 @@ class Node;
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class Tweener : public RefCounted {
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GDCLASS(Tweener, RefCounted);
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ObjectID tween_id;
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public:
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virtual void set_tween(const Ref<Tween> &p_tween);
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virtual void start() = 0;
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virtual bool step(double &r_delta) = 0;
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void clear_tween();
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protected:
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static void _bind_methods();
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Ref<Tween> tween;
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Ref<Tween> _get_tween();
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double elapsed_time = 0;
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bool finished = false;
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};
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@@ -291,7 +293,6 @@ private:
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Tween::TransitionType trans_type = Tween::TRANS_MAX;
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Tween::EaseType ease_type = Tween::EASE_MAX;
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Ref<Tween> tween;
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Variant initial_val;
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Variant delta_val;
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Variant final_val;
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