1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

[Scene] Add SceneStringNames::panel

This commit is contained in:
A Thousand Ships
2024-05-14 15:50:53 +02:00
parent 755a0efbb6
commit 926afccbd8
55 changed files with 149 additions and 145 deletions

View File

@@ -573,9 +573,9 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
error_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
tool_blend->set_icon(get_editor_theme_icon(SNAME("EditPivot")));
tool_select->set_icon(get_editor_theme_icon(SNAME("ToolSelect")));
tool_create->set_icon(get_editor_theme_icon(SNAME("EditKey")));