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Core: Integrate Ref::instantiate where possible
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@@ -7050,12 +7050,12 @@ void fragment() {
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col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
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move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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move_gizmo[i].instantiate();
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move_plane_gizmo[i].instantiate();
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rotate_gizmo[i].instantiate();
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scale_gizmo[i].instantiate();
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scale_plane_gizmo[i].instantiate();
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axis_gizmo[i].instantiate();
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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@@ -7286,7 +7286,7 @@ void fragment() {
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border_mat->set_shader(border_shader);
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border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
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rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
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rotate_gizmo[3].instantiate();
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rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
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rotate_gizmo[3]->surface_set_material(0, border_mat);
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}
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@@ -8639,7 +8639,7 @@ Node3DEditor::Node3DEditor() {
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gizmo.visible = true;
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gizmo.scale = 1.0;
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viewport_environment = Ref<Environment>(memnew(Environment));
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viewport_environment.instantiate();
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VBoxContainer *vbc = this;
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custom_camera = nullptr;
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