1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Core: Integrate Ref::instantiate where possible

This commit is contained in:
Thaddeus Crews
2024-06-09 15:21:41 -05:00
parent 0f5f3bc954
commit 925b690c98
44 changed files with 81 additions and 81 deletions

View File

@@ -7050,12 +7050,12 @@ void fragment() {
col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_gizmo[i].instantiate();
move_plane_gizmo[i].instantiate();
rotate_gizmo[i].instantiate();
scale_gizmo[i].instantiate();
scale_plane_gizmo[i].instantiate();
axis_gizmo[i].instantiate();
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -7286,7 +7286,7 @@ void fragment() {
border_mat->set_shader(border_shader);
border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[3].instantiate();
rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
rotate_gizmo[3]->surface_set_material(0, border_mat);
}
@@ -8639,7 +8639,7 @@ Node3DEditor::Node3DEditor() {
gizmo.visible = true;
gizmo.scale = 1.0;
viewport_environment = Ref<Environment>(memnew(Environment));
viewport_environment.instantiate();
VBoxContainer *vbc = this;
custom_camera = nullptr;